Game Concepts
Cave Borg is a game of survival in a wild, savage land as your tribe struggles to avoid extinction. The same base rules of Mork Borg will, of course, be the same with numerous tweaks, alterations, and new rules without taking away from the spirit of the system. I’m trying my best to keep all of the extra rules as optional as possible, for anyone who wants to stick the original Mork Borg experience.
The Basics
Keep in mind, these are all subject to change, as none of this has yet been play tested.
Hit Points, Omens and five ability scores (more in line with Pirate Borg and Cy_Borg) remain. The scores are Bash (Strength), Grit (Toughness), Instinct (Presence), Agility, and Wisdom (Knowledge).
A new addition to the stats will be Gut, because of the survival theme, your cave people will need to eat to sustain themselves. The bigger, tougher cave people will need more food than the smaller, weaker ones.
An optional (but recommended) rule will be Vocabulary. When players interact with one another around the table, they can only use the words in their vocabulary list. This is determined by their class, Wisdom score, and added to throughout advancement (called Evolving, in Cave Borg).
The Classes
The Hunter: Just like it sounds, prefers ranged combat.
The Gatherer: Excellent at crafting and using resources.
The Warrior: A simple minded brute who likes to smash stuff.
The Shaman: A spell caster that supports, buffs, and heals.
The Mystic: A spell caster who calls upon animal spirits for combat.
The Feral: A wild, stealthy cave person who prefers the company of wolves.
The Troglodyte: The basic, classless cave person.
Each class (The Hunter, The Gatherer, The Warrior, and The Feral) will all have a base trait, as well as six traits that they gain as they Evolve.
Instead of traits, The Shaman and The Mystic have incantations (spells) that they gain, and like Pirate Borg, these incantations have three tiers that allow them to cast progressively more powerful versions.
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